![]() ![]() ![]() You can have many Asset Bundles and therefore many different external collections of assets. Asset BundlesĪn Asset Bundle is an external collection of assets. These are files completely separate from the main game file which contain assets to be accessed by the game on demand from a file or URL. Unity supports Resource Folders in the project to allow content to be supplied in the main game file yet not be loaded until requested. ![]() Furthermore, you may even want to load assets from a separate file or URL to reduce initial download time or allow for interchangeable game content. For example, there may be a character or other object that can appear in any scene of the game but which will only be used infrequently (this might be a “secret” feature, an error message or a highscore alert, say). In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. In some situations, it is useful to make an asset available to a project without loading it in as part of a scene A Scene contains the environments and menus of your game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |